SPLINTER WAR

Build your deck. Adapt to the random hand. Counter the elements.

â„šī¸ How to Play

  • You draft a pool of 50 cards.
  • Each battle, 25 random cards are drawn from your pool.
  • Turns work like War, but you choose which card to play.
  • If you lead, play a card. If enemy leads, try to counter!
  • Elemental Bonus: Strong elements gain +2 Power.
  • Water > Fire > Earth > Water
  • Life <> Death (Counter each other)

⚡ Dynamic Rules

Each battle has one random rule that changes the game:

  • Fury: All units gain +2 Power.
  • Famine: All units have -1 Power (min 1).
  • Elemental Overload: Elemental advantages grant +4 Power.
  • Armor Piercing: All elemental bonuses are nullified.
  • Equalizer: All units have their base Power set to 5.

Preparing Deck...

Analyzing 50 Card Pool...

Battle Finished

Your Score

0

VS

Enemy Score

0

Enemy Hand
25 cards
0 Player
-
0 Enemy
Your Turn to Lead
You
Empty
VS
Enemy
Empty
Your Hand (25)
Water > Fire
Fire > Earth
Earth > Water