[W][A][S][D] to Move | [Space] to Jump | [Mouse] to Look
[Left Click] to Shoot | [R] to Recharge | [1-7] / [Wheel] to Switch Weapons
[Q] to Throw | [G] to Cycle Throwables
An erratic, hard-to-hit flying swarm. Heals when allies die nearby and gets faster when damaged.
Fires a proximity-detonation shell.
Creates an AoE explosion in the air. You don't need to aim perfectly—just shoot into the swarm.
A fast, low-profile flanker. Moves faster when you aren't looking at it. Will attack from behind.
Fires a wide, ground-based shockwave.
Stuns and knocks back enemies. Ignores stealth and stops a ground rush instantly.
A slow, high-armor tank. Emits a "Demoralize Aura" that slows your fire rate if you get too close.
A long-range, high-velocity hitscan beam.
Damage is "Piercing," so it completely ignores armor. Lets you destroy the tank from outside its debuff aura.
A massive, stationary "taunt" unit. It has a huge health pool and is vulnerable to Acid and Fire.
Lobs an arcing "Acid" blob.
Applies a Damage-Over-Time (DoT) effect that deals %-based health damage, melting its massive health pool.