Magician's Woods: Blackmoor Basin

You are a rogue magician... but you are not alone. The "Host" faction, twisted creatures from the Splinterlands, have appeared. You must adapt your arcane arsenal to counter these new, deadly archetypes.

Controls

[W][A][S][D] to Move | [Space] to Jump | [Mouse] to Look
[Left Click] to Shoot | [R] to Recharge | [1-7] / [Wheel] to Switch Weapons
[Q] to Throw | [G] to Cycle Throwables

Click to Begin

Armory Upgrades

TOTAL GEMS: 0

Purchase Ordnance

Tactical Briefing: Counter-Weapon System

THREAT: Riftwing

Riftwing

An erratic, hard-to-hit flying swarm. Heals when allies die nearby and gets faster when damaged.

COUNTER: Flak Cannon

Flak Cannon

Fires a proximity-detonation shell.

Creates an AoE explosion in the air. You don't need to aim perfectly—just shoot into the swarm.

THREAT: Silent Sha-Vi

Silent Sha-Vi

A fast, low-profile flanker. Moves faster when you aren't looking at it. Will attack from behind.

COUNTER: Seismic Thumper

Seismic Thumper

Fires a wide, ground-based shockwave.

Stuns and knocks back enemies. Ignores stealth and stops a ground rush instantly.

THREAT: Disintegrator

Disintegrator

A slow, high-armor tank. Emits a "Demoralize Aura" that slows your fire rate if you get too close.

COUNTER: Phase Railgun

Phase Railgun

A long-range, high-velocity hitscan beam.

Damage is "Piercing," so it completely ignores armor. Lets you destroy the tank from outside its debuff aura.

THREAT: Mycelic Slipspawn

Mycelic Slipspawn

A massive, stationary "taunt" unit. It has a huge health pool and is vulnerable to Acid and Fire.

COUNTER: Noxious Blaster

Noxious Blaster

Lobs an arcing "Acid" blob.

Applies a Damage-Over-Time (DoT) effect that deals %-based health damage, melting its massive health pool.

GEMS: 0
[G]
FRAG GRENADE
0
STONE SKIN
HEALTH
Arcane Bolt
30 / 30
SWARM: 1