Program your champion bot with a sequence of moves, then watch the mayhem as it battles Omen's bot in a rock-paper-scissors brawl!
In the Workshop, click the move buttons (Jab, Uppercut, Block, Charge) to create a sequence of commands for your bot.
Combine moves to create powerful combos! The system will automatically find them.
Your programmed sequence is compiled into combos and then fights the enemy's compiled sequence. Break their combos!
This document outlines the system for implementing strategic combos and combo breakers into the Cyber Jab game.
The game will "pre-process" the player's and enemy's move lists before the battle starts. It scans for specific, pre-defined sequences (e.g., [Jab, Jab, Jab]).
Example:
[Jab, Jab, Jab, Block, Uppercut] (5 moves)[COMBO: Rapid Fire, Block, Uppercut] (3 moves)You can chain combos! The pre-processor is smart. If you input a long sequence, it will find all possible combos.
Example:
[Jab, Jab, Jab, Uppercut, Uppercut, Charge, Charge, Charge] (8 moves)[COMBO: Rapid Fire, COMBO: Guard Break, SUPER: Nova Burst] (3 moves)Your bot will execute this powerful chain, one combo per turn. This is the key to creating "Perfect Runs"!
The Charge (⚡️) move is key to many powerful combos. It's a high-risk, high-reward "paper" move.
Charge vs. Jab: Jab wins. (Interrupted, takes Jab damage).Charge vs. Uppercut: Uppercut wins. (Interrupted, takes Uppercut damage).Charge vs. Block: Charge wins. (Successfully charges).Charge vs. Charge: Clash. (Both successfully charge).Here is the full list of discoverable combos, from simplest to most powerful.
[Uppercut, Uppercut] (💥+💥)[COMBO: Guard Break] (Icon: 💥x2)Block and Charge. Loses to Jab (interrupted).[Jab, Jab, Jab] (🥊+🥊+🥊)[COMBO: Rapid Fire] (Icon: 🥊x3)Uppercut and Charge. Loses to Block.[Jab, Uppercut, Jab] (🥊+💥+🥊)[COMBO: Piston Punch]Block and Charge. Loses to Jab and Uppercut (interrupted).[Charge, Jab, Charge] (⚡️+🥊+⚡️)[COMBO: Overload]Block and Uppercut. Loses to Jab (interrupted).[Block, Charge, Uppercut] (🛡️+⚡️+💥)[COMBO: Counter Slam]Jab, Uppercut, and their combos. Loses to Charge and Block (Staredown).[Block, Block, Charge] (🛡️+🛡️+⚡️)[SUPER: Energy Shield] (Icon: ✨)Jab and Uppercut (reflects damage). Loses to Charge (Staredown).[Charge, Charge, Jab] (⚡️+⚡️+🥊)[SUPER: Laser Beam] (Icon: ☄️)Energy Shield.[Charge, Charge, Charge] (⚡️+⚡️+⚡️)[SUPER: Nova Burst][Jab, Jab, Uppercut, Uppercut] (🥊+🥊+💥+💥)[SUPER: Flurry Break]A "Combo Breaker" is not a new move. It is the strategic act of using a single base move to defeat an opponent's entire combo sequence.
This is the core strategy: Do I risk a 3-move combo, or do I try to break their combo?
[Jab, Jab, Jab] (compiles to [COMBO: Rapid Fire])[Block][Rapid Fire] vs. [Block]. The Block wins.Block.[Uppercut, Uppercut] (compiles to [COMBO: Guard Break])[Jab][Guard Break] vs. [Jab]. The Jab wins.Jab. The player takes damage.[Charge, Charge, Jab][Jab, ... , ...][Charge] vs. [Jab]. The Jab wins.Charge is interrupted on the first step. The [SUPER: Laser Beam] combo never even forms. The player is punished for being predictable.These upgrades apply a permanent buff to your *bot* for all future battles.